Doom Guard
Demons know well that the only thing which can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy, until they are wounded enough to die instantly.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Chaos Invader |
Advances to: | Hell Guardian |
Cost: | 35 |
HP: | 52 |
Movement: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Doom Guard |
Abilities: | steadfast |
Attacks (damage - count)
sword melee | 9 - 3 blade | ||
shield melee | 15 - 1 impact | slows |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 10% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 20% | |
Shallow Water | 4 | 10% | |
Swamp | 4 | 10% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |